AS92005 - Develop a digital technologies outcome
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Achievement Standard: AS92005
Version: 3 Time Given: 4 Weeks |
Level: 1
Credits: 5 Due Date: Friday the 22nd of May |
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Student documentation:
Marking Criteria:
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Project Brief
Inspiration
Use these videos as inspiration as to what you could make your animation do.
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Fallout 4 PSA's
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Dumb Ways to Die
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Steps to success
You will choose a safety message that you want to animate and develop a digital technologies outcome to present it. Safety messages help us navigate our world and transmit vital information that can protect us. You can choose a safety message from the list above or create one yourself.
You will need to do these three things:
Describe the users. Who are the people who are likely going to see your message? how can you ensure your safety message will attract them.
Describe the purpose of your outcome. What is it intended to do? how will it warn or inform people? What message do you want people to learn?
Describe the requirements and specifications. Requirements are things you need to do, while specifications are short, specific statements that are measurable — you should be able to tick them off. What does your safety animation need to have, be, or do in order to achieve its purpose? What does your safety message need to have, be, or do in order to work best for the people it is intended for?
Once you have decided on these, you can start developing your outcome.
Your outcome needs to be fit for purpose. That means it meets the requirements and specifications that you have described, considers the potential users and context, and performs as intended. You will need to show this in your outcome and in your additional evidence.
You will need to do these three things:
Describe the users. Who are the people who are likely going to see your message? how can you ensure your safety message will attract them.
Describe the purpose of your outcome. What is it intended to do? how will it warn or inform people? What message do you want people to learn?
Describe the requirements and specifications. Requirements are things you need to do, while specifications are short, specific statements that are measurable — you should be able to tick them off. What does your safety animation need to have, be, or do in order to achieve its purpose? What does your safety message need to have, be, or do in order to work best for the people it is intended for?
Once you have decided on these, you can start developing your outcome.
- Think about and choose the most appropriate tools or techniques to use to create your outcome. You must keep evidence of which ones you used.
- Ensure you follow conventions for the tools or techniques that are relevant to the outcome you are developing.
- Use your knowledge of the relevant tools and techniques to ensure you apply them in the best way you can.
- Test your outcome throughout the development process and use that information to make improvements during the development process. You will need to keep evidence of this.
- Trial your outcome with other people, including potential end user(s). Show them your animation and ask them about it and use that information to make improvements. You will need to keep evidence of this.
Your outcome needs to be fit for purpose. That means it meets the requirements and specifications that you have described, considers the potential users and context, and performs as intended. You will need to show this in your outcome and in your additional evidence.
Assessment Details
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Achieved
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Getting Started
1.) Create a folder for your work called "AS92005 - Your Name - Attempt 1"
2.) Download the documentation template into your folder
3.) Scan through the project brief
4.) In the documentation identify the purpose, potential users, requirements and specifications.
5.) Create your assets in Adobe Illustrator, Audacity
5a.) For Merit ensure you are following conventions when creating your assets
5b.) For Excellence ensure you are optimally creating your assets (e.g. good folder structure, naming conventions, multiple outcomes)
6.) Combine your assets in After Effects to create your animation
7.) Test the outcome for basic functionality
7a.) Take information from testing and make improvements
7b.) Take information from trialling with others to improve its fitness for purpose
2.) Download the documentation template into your folder
3.) Scan through the project brief
4.) In the documentation identify the purpose, potential users, requirements and specifications.
5.) Create your assets in Adobe Illustrator, Audacity
5a.) For Merit ensure you are following conventions when creating your assets
5b.) For Excellence ensure you are optimally creating your assets (e.g. good folder structure, naming conventions, multiple outcomes)
6.) Combine your assets in After Effects to create your animation
7.) Test the outcome for basic functionality
7a.) Take information from testing and make improvements
7b.) Take information from trialling with others to improve its fitness for purpose
How to present your learning
At the end of this task, you will need to hand in your outcome and evidence to your teacher for marking. You will also need to show that you have done the following:
- described the purpose, users, requirements, and specifications for your outcome
- tested your outcome yourself throughout the development process, trialled it with other people, and made improvements to enhance and refine it based on the information you gathered
- made an outcome which is fit for purpose.
- annotated screenshots
- audio or video recordings, or screencasts
- planning boards
- testing documentation (such as testing tables)
- images
- descriptions of what you have done and why.
Glossary
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Tools and techniques
Tools refer to the software packages that you will use to develop the outcome. We have used:
They also refer to the specific tools you use in these packages such as "the rounded rectangle tool" Techniques refer to the methods you use within the software in order to create your outcome. For example the technique of using the shape builder to remove part of a shape in order to create a new shape
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Conventions
Conventions are established practices within animations.
In other words things that are common within the animation landscape. Here is a list of conventions you could follow:
Gigantic Art Style In order to follow the gigantic art style you need to follow this guide line: Soft colours: No Outline
Shapes Rounded not Warped
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Optimally
Optimally refers to the student having applied tools or techniques in the best way practicable for a particular task.
Examples of Optimally working on your project: - Layers are correctly labelled. - File names and folders are organised properly. - Colour scheme is aesthetically pleasing to enhance the animation - Good version control on different files - Audio/visual is clear - Animations are smooth - Text is easy to read - Assets reused - Use restrained effects to enhance - quality audio recording and good file formats Testing
Testing means taking the outcome and running tests by yourself to ensure functionality Trialling Trialling refers to testing, but allowing others to give feedback In either case to get a Merit or Excellence you must make improvements from the testing/trialling. |
