Neilson's Usability Heuristics.
Jakob Nielsen, a renowned usability consultant and co-founder of the Nielsen Norman Group, introduced the usability heuristics in 1994. These heuristics are a set of general principles for user interface design that have since become widely used in the field of human-computer interaction and usability engineering. They provide guidelines for designing more usable and user-friendly interfaces. Generated by Chat GPT. These usability heuristics are widely accepted as rules to make your interfaces easier. One day you will be as cool as Nielson ---------> |
Neilson's 10 Usability Heuristics
Activity: Research One Usability Heuristic
Group Activity: Research a Usability Heuristic.
Partner up with at least 2-3 other people, we need 9 groups in total You will be assigned a usability heuristic by your teacher. Complete these tasks in your one note.
One member from each team will need to present the heuristic. Your teacher will use your OneNote on the projector to help support your presentation. If you are not presenting you need to take notes on OneNote. |
Identify and describe the usability heuristics
Task: Using the video on the right , identify and describe some usability heuristics.
1.) Skim Watch the video on the right (you can skip parts). 2.) Identify a usability heuristic that is in use 3.) Describe how TradeMe uses them with screen shots 4.) Do this all in your One Note. 5.) Repeat this 4 times |
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Your own website
Task: Take screenshots from your chosen website and identify the 10 usability heuristics