Getting Started - Illustrator
Rigging allows us to more easily control the body by providing a skeleton structure. Follow this tutorial to make a really awesome video.
To get started, You should create a character like the one to the right using the following guide. You can use the YouTube guide below, or you could use our step by step process. |
Draw two basic shapes for the head and body
Complete the image and add a shadow
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Using the same rounded rectangles make two individual shapes for each arm.
Create two small dots where the joins are. Using both Ctrl + X and Ctrl + F, copy each individual part into it's own labelled layer.
You may need to move the layers around so that the left legs and arms are behind the body etc. Save and get ready to open in Adobe After Effects |
Import Into After Effects
Managing Anchor Points
Connect body parts together
Opening Up Duik
In order to use rigging, we need to open a brand new plugin called Duik
1. To do this click on the menu bar called "window" 2. Then scroll all the way to the bottom and open Duik Bassel 2.jsx 4.) Click the "Allow scripts to write and access network" and click ok
5.) Select English as a language
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Above is Duik Bassel.2 When open
3.) As per below click the open preferences button 6.) Select the hand to get started
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Applying Controllers
Repeat this process for each limb
1.) Click on the layer: "R.Elbow and Hand" 2.) On the rigging page click the hand 3.) Click the rotation circle with a plus in the middle. 4.) Move the rotation circle to the bottom of the hand. 8.) Then Click on the arm at the top and auto rig
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Important the next steps you need to do in the right order.
5.) Click the "R.Elbow and Hand" Layer 6.) Hold Ctrl and click the "R.Arm and Elbow" Layer 7.) Hold Ctrl and also click the new controller layer 9.) if the arm bends the wrong way click the reverse button
10.) Turn off Auto Stretch 11.) Repeat steps 1-10 for each limb.
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Animate the guy
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